Heroes Of Newerth (2011/ENG/PC)
537.54 MB
537.54 MB
Heroes of Newerth (commonly known as HoN) is a science fantasy, action real-time strategy game developed by S2 Games for Microsoft Windows, Mac OS X and Linux. The game was heavily inspired by the Warcraft III: The Frozen Throne custom map, Defense of the Ancients and is S2 Games' first game title in the Dota genre. The game was released on May 12, 2010.
Heroes of Newerth pits two teams of players against each other: the Legion and the Hellbourne.[3] Both teams are based at opposite sides of a map. The map is split into three continuous 'lanes' (Two in one of the lesser played maps), running from one base to the other. Defensive towers are positioned evenly through each lane, until the lanes terminate at a team's base. Bases are strongly defended with extra defensive towers, and buildings from which units spawn. These units, termed 'creeps' are spawned every thirty seconds, and run along their lane until they meet opposition - which they then attack. Victory is achieved when one of the teams manages to push into the base of the opposing team, and destroys their primary structure; the Hellbourne's 'Sacrificial Shrine', or the Legion's 'Tree of Life'. At any point after fifteen minutes has expired a team can choose to concede defeat - this loses them the game and requires a unanimous team vote to pass.
Players on each team choose one of 75 different heroes, each with various abilities and advantages to form their overall strategy. The players in Heroes of Newerth control a single hero and their development from a top-down perspective, while common features of real time strategy games such as base management and resource collection are removed.[4] Each hero has 4 different abilities which can be learned and upgraded as the hero gains experience and levels up. Experience is gained for killing enemy heroes and creeps. The maximum level a hero can achieve is 25 and the experience required per level gain increases with each new level. The only resource that a player controls is gold which is used for buying various items for his hero. Every hero has small periodic gold income but most of it is gained for killing creeps, enemy heroes and destroying base structures (like defensive towers). An important part is that only the hero which inflicts the final, killing blow gets gold, otherwise they only gain experience, except for in hero kills, where teammates near the kill get gold if they are in proximity. In turn, enemy heroes can terminate their own creeps when they are almost dead to prevent the enemy from placing the killing blow and gaining additional gold and experience. These techniques are called last hitting and denying, both of which are very important early in the game. When a hero dies, he loses a part of his gold and after a certain amount of time, based on their level, respawns at the well located in their team's respective base
Heroes of Newerth pits two teams of players against each other: the Legion and the Hellbourne.[3] Both teams are based at opposite sides of a map. The map is split into three continuous 'lanes' (Two in one of the lesser played maps), running from one base to the other. Defensive towers are positioned evenly through each lane, until the lanes terminate at a team's base. Bases are strongly defended with extra defensive towers, and buildings from which units spawn. These units, termed 'creeps' are spawned every thirty seconds, and run along their lane until they meet opposition - which they then attack. Victory is achieved when one of the teams manages to push into the base of the opposing team, and destroys their primary structure; the Hellbourne's 'Sacrificial Shrine', or the Legion's 'Tree of Life'. At any point after fifteen minutes has expired a team can choose to concede defeat - this loses them the game and requires a unanimous team vote to pass.
Players on each team choose one of 75 different heroes, each with various abilities and advantages to form their overall strategy. The players in Heroes of Newerth control a single hero and their development from a top-down perspective, while common features of real time strategy games such as base management and resource collection are removed.[4] Each hero has 4 different abilities which can be learned and upgraded as the hero gains experience and levels up. Experience is gained for killing enemy heroes and creeps. The maximum level a hero can achieve is 25 and the experience required per level gain increases with each new level. The only resource that a player controls is gold which is used for buying various items for his hero. Every hero has small periodic gold income but most of it is gained for killing creeps, enemy heroes and destroying base structures (like defensive towers). An important part is that only the hero which inflicts the final, killing blow gets gold, otherwise they only gain experience, except for in hero kills, where teammates near the kill get gold if they are in proximity. In turn, enemy heroes can terminate their own creeps when they are almost dead to prevent the enemy from placing the killing blow and gaining additional gold and experience. These techniques are called last hitting and denying, both of which are very important early in the game. When a hero dies, he loses a part of his gold and after a certain amount of time, based on their level, respawns at the well located in their team's respective base
System Requirements:
Operating system: Windows 2000, Windows XP, Windows Vista, Windows 7
Processor: 2.2GHz Pentium 4 / AMD 2400 + or faster
Memory: 1GB
Video card: GeForce 5, ATI 9800 / 128 MB VRAM
Requires a network connection
Operating system: Windows 2000, Windows XP, Windows Vista, Windows 7
Processor: 2.2GHz Pentium 4 / AMD 2400 + or faster
Memory: 1GB
Video card: GeForce 5, ATI 9800 / 128 MB VRAM
Requires a network connection
Download Links:http://www.fileserve.com/file/2G5nvRX/HoN_PC_Lan_v6.part1.rar
http://www.fileserve.com/file/mRJEH2K/HoN_PC_Lan_v6.part2.rarOR
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